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Testing del Neo-Geo Battle Coliseum

Archivado en General • Fecha: 22-01-2005 10:33:07

Pues ayer salió la presentación preliminar del juego Neo-Geo Battle Coliseum, según se informan se informan en páginas como SpekSnk o Cyberfanatics el juego no tiene muchas cosas de especial salvo la presentación de personajes conocidos de la plataforma de la SNK en un solo juego.

En Cyberfanatics han puesto una lista de las cosas que trae este juego:

* Orochi's name is Mizuchi, but the sprite is same as Orochi in KOF'97.
* The hit sounds are same as SvC Chaos.
* Fifth button (E) is used for Tag. QCF+E to do the team assault move (uses a power stock).
* If you press E during guarding an attack, your player will do a guard cancel and your partner will replace you immediately. It uses 1 stock of power.
* Three power stocks can be stored at one time.
* One match lasts for 160+ seconds.
* Mars People or Athena Asamiya appear as middle boss.
* King Lion or Mizuchi is last boss.
* 2 or 3 spots are still unused on character select screen during beta tests. More characters?
* The game has nice portraits for each character.
* Backgrounds are very detailed and hi-resolution with decent animations.
* The character sprites are slightly pixelated as compared to background, which are hi-resolution. However, not as bad as KOF Neowave.
* The effects for desperation moves and specials are better than KOF.
* Each character has four colors.
* Camera zooms in and out during fights.
* Intro is just a slide show of still images, with very little movement.
* The winning quotes are fairly long and new.
* The announcer says "No Escape" and "Fight" before the fight starts.
* Throws are done with two buttons (C+D). Throw escape is also done with same buttons.
* When one player is fighting, the resting player recovers health rapidly.
* Bar Management and Tagging play most important roles in winning fights.
* Tagging is less powerful than KOF2003.
* There is no run, only dash step forward. Done by tapping forward twice.
* You can also do guard cancel step forward by tapping forward twice during block. It has tougher timing than SvC Chaos and uses a portion of power gauge.
* Super Cancels are also in the game. Same rules as KOF.
* Weak hits stuns are longer. (KOF98 fans should be happy!)
* Each character has his own guard crush gauge, which does not regenerates while a character is resting.
* When you do not tag for a while, you enter into a Auto Charge mode. During it, your power gauge automatically fills until you perform a tag.
* If you stay in Auto Charge mode for a while and perform a tag after sometime, you partner will be in Hyper Charge mode. It increases damage of your character.
* Almost everyone (other than Kim and Iori) have redrawn sprites.
* Mai Shiranui has redrawn face.
* Mr. Karate (Ryo Sakazaki) has new standing stance with new animation for normal attacks.
* Tung Fu Rue, Chonshu and Chonrei have completely redrawn sprites.
* Robert Garcia has new sprite with some similar actions from his younger self.
* Mars People, Shiki and Athena Asamiya have sprites from SvC Chaos.
* Yuki and Robert Garcia have special intro before fight.
* Robert does his high fireball with fist and low fireball with kick.
* One of the Iori Yagami's alternate costume has Vice colors with blonde hair.
* Kyo Kusanagi appears very powerful and damaging so far. But the damage issue will be fixed in final build.
* Yuki has an air dash move.
* Yuki's Beast Buster move (QCF+P) makes an energy fireball that stays there (a la Andy).
* Yuki's Bakuretsuken move (QCB+P) makes him dash forward and attack.
* His Submarine Screw (Dp+P) shoots energy fireball at 45 degree towards up.
* His Chôdokyû 100 Mega Beam DM (QCBx2+P) shoots a laser beam towards the end of screen. This move has invincibility at start.
* Ai's Joy Joy Balloon move (A+B+C) makes her climb on a balloon. Its like a different mode.
* Her other moves include: Joy Joy Block (QCF+A/C/A+C), Baseball Stars (QCB+A) and Joy Joy Party DM (QCFx2+P)
* Tung Fu Rue has a new moves where muscle appears vertically over him. It hits 4 to 6 times and does not knocks the opponent down.
* His F,HCF+P makes him freeze and spin.
* Geese Howard's reppuken are projectiles.
* Kim Kaphwan's D~U+K move is changed
* Hotaru Futaba's projectile is slower than Garou:MOTW
* If Mr. Big's Blaster Wave move hits the opponent in air, he can follow up with an attack.

Credits to Beezlebubble at N-G.com and IGGY at MMCafe for most of the information.

Pues por lo que se dice se esperan muchas correciones al juego, en cuanto al manejo de los gráficos y la jugabilidad.




Imagen en tamaño normal AQUI
Tomado de Cyberfanatics

Escrito por Dean
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